A resource to easily create, manage, and consume edible/usable items, fully configurable and designed for roleplay servers using ox_inventory-style inventories.
Allows you to define consumables (food, drinks, medicine, energy items, etc.) through configuration.
Applies effects to the player when consumed: hunger, thirst, health, armor, stress, stamina, and more.
Synchronizes consumption and its effects with the inventory (uses, cooldowns, tags, and metadata).
Displays animations, props, and/or progress bars when consuming, depending on configuration.
Includes an in-game interface (NUI) to quickly create and test consumables.
Provides notifications and visual/audio feedback when using each consumable.
Maintains low resource usage both idle and during normal operation.
Compatible with QBX / QBCore / ESX